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THE SECRET FIRE Accolades & Press

“A flavor-filled approach to fantasy gaming that puts the mystery and magic back into the dark recesses of the dungeon.”

, co-creator of Dungeons & Dragons

“With THE SECRET FIRE, George Strayton is following in the footsteps of the inventor and master of roleplaying games, , expanding on Gary’s original vision of fantasy roleplaying by taking it back to its roots while simultaneously bringing it into the future.”

“With THE SECRET FIRE, George Strayton has captured the sense of wonder, possibility and (yes) MAGIC that I felt when I first played D&D back in 1979.”

— Stan!, TSR staff member on AD&D and Creative Director & Co-Founder of Super Genius Games

“No surprise, [at RetCon 2] classic board game Dungeons & Dragons was a big draw at the . But so was a 3D version of the game Legends & Labyrinths [now known as THE SECRET FIRE]…”

— PlainView Patch

“I had the opportunity to sit down at my FLGS and a convention scenario for the upcoming RPG THE SECRET FIRE. There is literally something for everyone in the rules, no matter what edition you started with and some very innovative and interesting mechanics to the game.

— Michael Curtis, Author of THE DUNGEON ALPHABET, poleandrope.blogspot.com

“I just purchased a physical copy and a PDF copy. People in the house have been trying unsuccessfully to pry me away from my iPad ever since I downloaded the PDF. As a gamer, a game master, and a writer I haven’t been this excited for an RPG in many years.”

- Jamie LaFountain, Game Designer, TSR, Inc.

PLAYTESTERS

Loved the game. It has a lot of flair and detail. George and the whole team were really awesome and were the nicest people at the con.Coming from playing Pathfinder, The Secret Fire adds some of the stuff I love from Pathfinder (D&D 3.5) but adds some stuff from other editions and systems that I’ve played a few times. By far the most interesting pre-gen character I’ve ever seen or played. Can’t wait to build my own!

— Dustin

“I really like the TSF system as it makes playing easier and allows ROLE Playing instead of ROLL playing!  I enjoyed playing the Dwarf Ollum – Bumbling Brawler, Tactical Tumbler and Dense Dragonslayer!”

— Dave from Connecticut (ConnCon)

“Great game! Psyched to play more. Fantastic ways to interject more color into the role playing and combat, while streamlining the mechanics.Less encumbered, simpler yet more detailed, faster but just as exciting. Less meta-gaming, more in the action.”

— Josh from New York City

I finally got the opportunity to run my first playtest yesterday, and it went really well! The “Creating a Character” section seems to flow really well, and they didn’t have much of a problem going through that. It went pretty quickly, the only hold up being my lack of multiple copies.Everyone loved the EP system, which seems to provide the perfect balance between freedom and guidance.  Probably our coolest EP usage was when the thief used acrobatics to flip over a line of orcs, and used EP to use his momentum coming down for extra damage. As it was also a backstab, he really liked that. EP was everyone’s favorite part of the game.The skill system: it’s extremely simple to use and gets out of the way quickly, letting everyone get back to being awesome (or failing miserably, whichever).  As an MC, having to decide between 3, 4, 5, or 6 dice is much easier than picking a DC from 1-30.The personality traits gave an immediate sense of each character, just as they were intended to.  They all chose to roll, and got some good results. They also liked the ability descriptors, for much the same reason.

Magic-Users and holy-men are fun to play out of the box at level one, both from an HP and available spells perspective. They generally liked the feel of the spells.  They seem to have the proper amount of complexity, and of course the descriptions are awesome. Their favorite was the CLW description.
They all liked the idea that SQ were big things, not like feats at all. In general everyone was very excited about the system, and the guy who plays in my group, whom I could probably never get to play a Basic/1e campaign, said that he would rather be playing TSF than right now.

Everyone loves the game and had a really fun time.  The energy points combined with the personality traits encourages creativity in play more than any other system I have seen.

— Nick Mizer